Match History

Dynamic Entry
Austin
Clan Ijin value strength above all else. Composed of leaders who won their positions in hard fought battles of martial prowess, all in Clan Ijin are intense, fierce, and even a bit intolerable of others. This reputation precedes them, as many clans refuse to to travel to their lands out of fear of attack or imprisonment. While the Ijin can be cruel and rancorous, outsiders that can match their mettle with the might of their clan earn the respect of all and are granted the privilege to treat and trade with the clan.
Name | Type | MV | AT | DF | Affinity | Keywords | Abilities | XP | KB |
---|---|---|---|---|---|---|---|---|---|
Zankoku | Chunin | 5 | 4 | 3 | Void | Close Combat Master, Void Mastery, Blood Lust | Tyrant | 16 | 20 |
Tenshi | Kaiken | 5 | 3 | 3 | Void | Void Mastery | 10 | 12 | |
Tēze | Kaiken | 5 | 3 | 3 | Void | 5 | 12 | ||
Ōendan | Madoushi | 5 | 3 | 3 | Void | Void Mastery | Blood Frenzy | 7 | 15 |
Awa | Kunoichi | 7 | 2 | 1 | Void | Backstab, Nimble, Blood Lust | 10 | 9 | |
Hana | Kunoichi | 7 | 2 | 1 | Void | Backstab, Nimble, Dauntless | 8 | 9 | |
Kinpoge | Kunoichi | 8 | 2 | 1 | Void | Backstab, Nimble, Blood Lust | 31 | 9 |

Kikis
Noa
Clan Kitsune are the mercurial mystics and and expert herbalists of the hallowed spirit trees of Kagejima. With access to an abundance of herbs and fungi found nowhere else in the world, they create and trade their remedies and poisons for the wares of other clans. Yet, in their cunning, they are keen to keep the most potent and arcane of their creations for themselves. Due to their whimsical and often wayward nature, many of the more stoic clans view the Kitsune as unreliable rogues, but their friends simply see them as wise tricksters.
Name | Type | MV | AT | DF | Affinity | Keywords | Abilities | XP | KB |
---|---|---|---|---|---|---|---|---|---|
Kambei | Chunin | 6 | 4 | 4 | Spirit | Close Combat Master, Spirit Mastery | Spirit Power | 9 | 22 |
? | Kaiken | 6 | 2 | 3 | Spirit | 4 | 10 | ||
Teemo | Yajiri | 6 | 2 | 1 | Spirit | Ranged 5 (+1AT Stealthy, Kitsune Poison), Leap | 15 | 9 | |
Vixi | Kunoichi | 7 | 1 | 2 | Spirit | Nimble, Sicken | 14 | 8 | |
Kurama | Oni | 5 | 4 | 3 | Spirit | Resilient, Spirit Senses, Spirit Mastery | 12 | 19 | |
Lotus | Madoushi | 6 | 2 | 3 | Spirit | Healing, Spirit Mastery, Fortune | Wanderlust | 11 | 14 |
Uzumaki | Hero | 6 | 3 | 3 | Spirit | Blink, Close Combat Master, Hero, Resilient | 9 Tails | X | 18 |

Olan's Legion
Olivier
Clan Tora are, much like their totem the Tiger, a proud and haughty people, always ready to pounce, taking the initiative or advantage. The Tora find it hard to understand or trust anyone who won’t fight for their ideas or express their emotions with passion. Honor is of extraordinary importance to the Tora, and they pursue it and defend it with the utmost of their fiery passion.
The Tora have applied their fiercely competitive nature to the arena of the mind in the same way that they compete physically. Combined with their mountainous homeland, this inquisitive competitiveness has shaped the Tora into the preeminent smiths and alchemists in all Kagejima. Tora weapons are finely forged and their understanding of alchemical reactions is unsurpassed, leading them to make, not only the first firearms on the island, but the finest as well.
Name | Type | MV | AT | DF | Affinity | Keywords | Abilities | XP | KB |
---|---|---|---|---|---|---|---|---|---|
? | Chunin | 5 | 4 | 3 | Fire | Close Combat Master, Fire Mastery | Pounce | 4 | 20 |
? | Kaiken | 5 | 3 | 2 | Fire | Fire Mastery | 10 | 10 | |
? | Kaiken | 5 | 3 | 2 | Fire | 0 | 10 | ||
? | Yajiri | 5 | 2 | 1 | Fire | Ranged 5 (+2AT), Fire Mastery | 8 | 8 | |
Byakko | Hero | 5 | 4 | 3 | FireEarth | Close Combat Master, Precision Strike, Regeneration, Resilient, Tora's Claws | Vault | X | 24 |
? | Oni | 4 | 2 | 5 | Fire | Precision Strike, Resilient | 4 | 18 | |
Mae | Kunoichi | 8 | 2 | 1 | Fire | Nimble, Leap | 11 | 9 | |
Shojo | Hero | 6 | 2 | 2 | WaterEarth | Close Combat Master, Nimble, Redirection, Resilient, Ronin | Yopparai, Shrewd Negotiator | X | 16/6 |

Unknown
Elinore
In a land where paranoia and insularism are a way of life, Clan Ika are famous for being even more secretive, cryptic, and distrustful of outsiders than usual. Clan Ika stick to their own families and clan, only taking part in the larger politics and power struggles of Kagejima based on mysterious criteria known only to themselves.
For all these dour stereotypes the Ika are warm and fearsomely protective once their trust has been gained. The ire of the Ika is like the sea, ponderous, but not to be trifled with. They are also renowned throughout the Kingdom of the Moon for brewing the most potent and delicious Sake. Many shinobi claim this powerful drink makes them better fighters.
Name | Type | MV | AT | DF | Affinity | Keywords | Abilities | XP | KB |
---|---|---|---|---|---|---|---|---|---|
? | Chunin | 5 | 3 | 4 | Water | Water Mastery, Close Combat Master, Entangle | Fisherman's Spear | 9 | 21 |
? | Kaiken | 5 | 2 | 3 | Water | 0 | 9 | ||
? | Kaiken | 5 | 2 | 3 | Water | 0 | 9 | ||
Akkorokamui | Hero | 6 | 4 | 3 | Water | Close Combat Master, Leap, Entangle | Ika's Anchor, Hero, Resilient | X | 23 |
? | Madoushi | 5 | 2 | 3 | Water | Water Mastery, Drown | Undertow | 0 | 13 |
? | Yajiri | 5 | 1 | 2 | Water | Ranged 5 (+1AT Stealthy) | 3 | 7 | |
? | Kunoichi | 7 | 1 | 2 | Water | Nimble | 1 | 8 |

Oh! Tako-Club
Catalin
In a land where paranoia and insularism are a way of life, Clan Ika are famous for being even more secretive, cryptic, and distrustful of outsiders than usual. Clan Ika stick to their own families and clan, only taking part in the larger politics and power struggles of Kagejima based on mysterious criteria known only to themselves.
For all these dour stereotypes the Ika are warm and fearsomely protective once their trust has been gained. The ire of the Ika is like the sea, ponderous, but not to be trifled with. They are also renowned throughout the Kingdom of the Moon for brewing the most potent and delicious Sake. Many shinobi claim this powerful drink makes them better fighters.
Name | Type | MV | AT | DF | Affinity | Keywords | Abilities | XP | KB |
---|---|---|---|---|---|---|---|---|---|
Sobek | Chunin | 5 | 3 | 4 | Water | Close Combat Master, Water Mastery, Entangle | Fisherman's Spear | 8 | 21 |
? | Kaiken | 5 | 2 | 3 | Water | 2 | 9 | ||
? | Kaiken | 5 | 2 | 3 | Water | 0 | 9 | ||
? | Yajiri | 5 | 1 | 2 | Water | Ranged 5 (+1AT Stealthy) | 0 | 7 | |
? | Yajiri | 5 | 1 | 2 | Water | Ranged 5 (+1AT Stealthy) | 1 | 7 | |
Shamu | Oni | 5 | 3 | 4 | Water | Entangle, Ink Attack, Resilient, Surefoot | 8 | 20 | |
? | Oni | 5 | 3 | 4 | Water | Entangle, Ink Attack, Resilient | 2 | 20 | |
Akkorokamui | Hero | 6 | 4 | 3 | Water | Close Combat Master, Entangle, Hero, Leap, Resilient | Ika's Anchor | X | 23 |

Hoochie Mammas
Julian
Clan Tanchyo are the agile, almost ethereal warriors of the great forests of Kagejima. Masters of air, Clan Tanchyo favor bows and arrows to launch powerful, precise ranged attacks that rain down on all who stand in their way. This air affinity clan is an alluring option for archers who employ the bow with artistry, powerful avian warriors, and the clamor and calm that only the wind can bring.
Name | Type | MV | AT | DF | Affinity | Keywords | Abilities | XP | KB |
---|---|---|---|---|---|---|---|---|---|
? | Chunin | 6 | 4 | 3 | Air | Air Mastery, Close Combat Master, Ranged 6 | Gust of Heaven | 2 | 23 |
? | Yajiri | 5 | 1 | 1 | Air | Ranged 5 (+2AT Tanchyo Yumi) | 1 | 7 | |
? | Yajiri | 5 | 1 | 1 | Air | Ranged 5 (+2AT Tanchyo Yumi) | 3 | 7 | |
? | Oni | 6 | 4 | 3 | Air | Resilient, Tanchyo's Wings | 6 | 19 | |
? | Zenyo Ryu | 6 | 4 | 2 | Air | Accurate, Hero, Long Shot, Ranged Master, Ranged 7 | Air Dragon's Breath | X | 21 |
? | Madoushi | 6 | 3 | 2 | Air | Air Mastery | Wind Walk | 2 | 16 |
? | Yajiri | 5 | 1 | 1 | Air | Ranged 5 (+2AT Tanchyo Yumi) | 0 | 7 |

Unknown
Renaud
Clan Yamazaru are powerful, yet playful warriors that employ a diverse array of weapons and tactics in their quest for the Moon Throne. Capable of enduring great feats of strength, Clan Yamazaru are resilient, nimble and composed, much like the great earth they champion. This earth affinity clan is an enticing option for lovers of practical jokes, fierce monkey warriors, and burying their enemies in the dust of the defeat!
Name | Type | MV | AT | DF | Affinity | Keywords | Abilities | XP | KB |
---|---|---|---|---|---|---|---|---|---|
? | Chunin | 4 | 4 | 4 | Earth | Close Combat Master, Earth Mastery | Yama Fist | 1 | 20 |
? | Kunoichi | 7 | 2 | 2 | Earth | Nimble | 0 | 9 | |
? | Kaiken | 5 | 3 | 3 | Earth | 4 | 12 | ||
? | Kaiken | 5 | 3 | 3 | Earth | 2 | 12 | ||
Monkor | Oni | 4 | 5 | 4 | Earth | Resilient, Yamazaru's Tail | 9 | 20 | |
Son Goku | Hero | 7 | 3 | 3 | Earth | Earth Mastery, Hero, Leap, Resilient | Lucky | X | 19 |

Shadilay
Clarence
Clan Tanchyo are the agile, almost ethereal warriors of the great forests of Kagejima. Masters of air, Clan Tanchyo favor bows and arrows to launch powerful, precise ranged attacks that rain down on all who stand in their way. This air affinity clan is an alluring option for archers who employ the bow with artistry, powerful avian warriors, and the clamor and calm that only the wind can bring.
Air Air Air Air Air Air Air
Name Type MV AT DF Affinity Keywords Abilities XP KB
Noodle Chunin 6 4 3 Air Mastery, Close Combat Master, Ranged 6, Sneaky Wind of Blades 8 23
Toad Yajiri 5 1 1 Ranged 5 (+2AT Tanchyo Yumi), Accurate 10 7
? Yajiri 5 1 1 Ranged 5 (+2AT Tanchyo Yumi) 1 7
Stumpy Yajiri 5 1 1 Ranged 5 (+2AT Tanchyo Yumi) 1 7
Tank Oni 6 4 3 Resilient, Tanchyo's Wings, Tough 8 19
Pen Pen Madoushi 6 3 2 Air Mastery, Vigilance Blessing of the Tengu 10 16
Zenyo Ryu Hero 6 4 2 Accurate, Hero, Long Shot, Ranged Master, Ranged 7 Air Dragon's Breath X 21
Jorugumo Ronin 5 2 2 WaterVoid Emptiness, Entangle, Resilient, Ronin, Water Mastery Spider Legs, Binding Bride X 16/5

DK Crew
Bozu
Clan Yamazaru are powerful, yet playful warriors that employ a diverse array of weapons and tactics in their quest for the Moon Throne. Capable of enduring great feats of strength, Clan Yamazaru are resilient, nimble and composed, much like the great earth they champion. This earth affinity clan is an enticing option for lovers of practical jokes, fierce monkey warriors, and burying their enemies in the dust of the defeat!
Earth Earth Earth Earth Earth Earth E
Name Type MV AT DF Affinity Keywords Abilities XP KB
? Chunin 4 4 4 Close Combat Master, Earth Mastery Back Flip 4 20
? Kaiken 5 3 3 7 12
Chunky Kong Kaiken 5 3 3 Tough 12 12
Diddy Kong Yajiri 5 1 1 Ranged 5 (+1AT, Stealthy), Earth Mastery 8 6
Dixie Kong Kunoichi 7 2 2 Nimble, Dauntless, Fortune 22 9
? Madoushi 5 2 3 Earth Mastery Mountain Flute 2 13
Tengu Ronin 8 2 2 AirFire Combined Attack, Tanchyo's Wings Wind Gust X 14/5
Son Goku Hero 7 3 3 Earth Mastery, Hero, Leap, Resilient Lucky X 19

Pumamians
Seabass
Clan Tora are, much like their totem the Tiger, a proud and haughty people, always ready to pounce, taking the initiative or advantage. The Tora find it hard to understand or trust anyone who won’t fight for their ideas or express their emotions with passion. Honor is of extraordinary importance to the Tora, and they pursue it and defend it with the utmost of their fiery passion.
The Tora have applied their fiercely competitive nature to the arena of the mind in the same way that they compete physically. Combined with their mountainous homeland, this inquisitive competitiveness has shaped the Tora into the preeminent smiths and alchemists in all Kagejima. Tora weapons are finely forged and their understanding of alchemical reactions is unsurpassed, leading them to make, not only the first firearms on the island, but the finest as well.
Name | Type | MV | AT | DF | Affinity | Keywords | Abilities | XP | KB |
---|---|---|---|---|---|---|---|---|---|
Pumaman | Chunin | 5 | 4 | 3 | Fire | Close Combat Master, Fire Mastery, Tora's Claws | Tiger Strike | 10 | 20 |
Onichan Tong | Oni | 4 | 2 | 5 | Fire | Precision Strike, Resilient | 3 | 18 | |
Onichan Wang | Oni | 4 | 2 | 5 | Fire | Precision Strike, Resilient | 4 | 18 | |
? | Yajiri | 5 | 2 | 1 | Fire | Ranged 5 (+2AT) | 4 | 8 | |
? | Yajiri | 5 | 2 | 1 | Fire | Ranged 5 (+2AT) | 3 | 8 | |
? | Kaiken | 5 | 3 | 2 | Fire | 0 | 10 | ||
? | Kaiken | 5 | 3 | 2 | Fire | 3 | 10 |

House Rules
- Tie Game - In the event of a tie, both teams lose. They earn the Koban for a loss but their score sheet is marked "Draw". The Moon Princess accepts only the best!
- Self-Injury - If an attacker or defender is forced to self-injure themselves in combat by selecting a detrimental result from their own pool, their opponent is awarded the 'kill'. If the attacker or defender self-injures themselves as a result of their own ability, their opponent does not get credit. There's a fine line between bravery and stupidity.
- Poison - Official Ruling - Only one poison check is made/turn, even if the model has X+ stacks.
- Moon Card Timing - Unless explicitly stated, the Moon Enhanced half of the card must be played with the same timing/restrictions as the upper half of card.
- MV Related Bonus Requirements - In order to benefit from bonus, model must move into new positions with each step. Onward with great momentum!
- Breaking Stealth - Any non-dodge Affinity check or non-Stealthy action will break stealth. Sorry passive spell casting Madoushis! Or Fortunate people! Or Tough people! Or people searching chests...
- Stealth Line of Sight - Official Ruling - Stealth models can't assist or force dodges. They still draw LOS to enemies to prevent Stealth action.
- Shrines - Official Ruling - Only one affinity test is made when moving into a shrine's influence, regardless of how many affected squares you move/are pushed.
- Dodging - One dodge attempt per enemy influenced space, regardless of how many overlapping enemies there are. If check is failed, the model's controller may assign facing before losing it's activation.
- Injury & Tokens - Model loses all tokens when sent to the healing house. You don't keep your stuns, curses, lucks, etc!
- Redirection - Offical Ruling - You cannot select the original shooter as a redirect target. The player redirecting will roll dice for the new target. Use the force, Uke!
- Search Mission - Crates are placed up to 2 spaces from the center horizontal line dividing the map, more than 2 spaces from any other crate. (2 player mode only.) Add one die per assisting friendly model when searching. Be merciful, oh mighty dice kami!
- Samurai Sentries - Samurai do not assist ninjas in combat. Samurai are not affected by Shrines. Samurai may retaliate against attackers in their back influence zone. What they lack in intelligence, they make up in honour.